ix.flag
Grants abilities to characters.
Flags are a simple way of adding/removing certain abilities to players on a per-character basis. Helix comes with a few flags
by default, for example to restrict spawning of props, usage of the physgun, etc. All flags will be listed in the
Flags
section of the Help
menu. Flags are usually used when server validation is required to allow a player to do something
on their character. However, it's usually preferable to use in-character methods over flags when possible (i.e restricting
the business menu to characters that have a permit item, rather than using flags to determine availability).
Flags are a single alphanumeric character that can be checked on the server. Serverside callbacks can be used to provide functionality whenever the flag is added or removed. For example:
ix.flag.Add("z", "Access to some cool stuff.", function(client, bGiven)
print("z flag given:", bGiven)
end)
Entity(1):GetCharacter():GiveFlags("z")
> z flag given: true
Entity(1):GetCharacter():TakeFlags("z")
> z flag given: false
print(Entity(1):GetCharacter():HasFlags("z"))
> false
Check out Character:GiveFlags and Character:TakeFlags for additional info.
Functions
ix.flag.Add(flag, description, callback)
View source »Creates a flag. This should be called shared in order for the client to be aware of the flag's existence.
Parameters
-
flag
string
Alphanumeric character to use for the flag
-
description
string
Description of the flag
-
callback
function
Function to call when the flag is given or taken from a player